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 drl technique


Guidance Design for Escape Flight Vehicle Using Evolution Strategy Enhanced Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Guidance commands of flight vehicles are a series of data sets with fixed time intervals, thus guidance design constitutes a sequential decision problem and satisfies the basic conditions for using deep reinforcement learning (DRL). In this paper, we consider the scenario where the escape flight vehicle (EFV) generates guidance commands based on DRL and the pursuit flight vehicle (PFV) generates guidance commands based on the proportional navigation method. For the EFV, the objective of the guidance design entails progressively maximizing the residual velocity, subject to the constraint imposed by the given evasion distance. Thus an irregular dynamic max-min problem of extremely large-scale is formulated, where the time instant when the optimal solution can be attained is uncertain and the optimum solution depends on all the intermediate guidance commands generated before. For solving this problem, a two-step strategy is conceived. In the first step, we use the proximal policy optimization (PPO) algorithm to generate the guidance commands of the EFV. The results obtained by PPO in the global search space are coarse, despite the fact that the reward function, the neural network parameters and the learning rate are designed elaborately. Therefore, in the second step, we propose to invoke the evolution strategy (ES) based algorithm, which uses the result of PPO as the initial value, to further improve the quality of the solution by searching in the local space. Simulation results demonstrate that the proposed guidance design method based on the PPO algorithm is capable of achieving a residual velocity of 67.24 m/s, higher than the residual velocities achieved by the benchmark soft actor-critic and deep deterministic policy gradient algorithms. Furthermore, the proposed ES-enhanced PPO algorithm outperforms the PPO algorithm by 2.7\%, achieving a residual velocity of 69.04 m/s.


How Does Forecasting Affect the Convergence of DRL Techniques in O-RAN Slicing?

arXiv.org Artificial Intelligence

The success of immersive applications such as virtual reality (VR) gaming and metaverse services depends on low latency and reliable connectivity. To provide seamless user experiences, the open radio access network (O-RAN) architecture and 6G networks are expected to play a crucial role. RAN slicing, a critical component of the O-RAN paradigm, enables network resources to be allocated based on the needs of immersive services, creating multiple virtual networks on a single physical infrastructure. In the O-RAN literature, deep reinforcement learning (DRL) algorithms are commonly used to optimize resource allocation. However, the practical adoption of DRL in live deployments has been sluggish. This is primarily due to the slow convergence and performance instabilities suffered by the DRL agents both upon initial deployment and when there are significant changes in network conditions. In this paper, we investigate the impact of time series forecasting of traffic demands on the convergence of the DRL-based slicing agents. For that, we conduct an exhaustive experiment that supports multiple services including real VR gaming traffic. We then propose a novel forecasting-aided DRL approach and its respective O-RAN practical deployment workflow to enhance DRL convergence. Our approach shows up to 22.8%, 86.3%, and 300% improvements in the average initial reward value, convergence rate, and number of converged scenarios respectively, enhancing the generalizability of the DRL agents compared with the implemented baselines. The results also indicate that our approach is robust against forecasting errors and that forecasting models do not have to be ideal.